godot-dlang ~master (2023-06-12T16:03:25Z)
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PackedArray.Access
godot
poolarrays
PackedArray
Read/Write access locks with RAII.
struct
PackedArray
(T)
version(none)
static
struct
Access (
bool
write
= false
) {
static if
(
write
)
inout
(
T
[])
data
();
static if
(!(
write
))
const
(
T
[])
data
();
this
(PackedArray!T p);
this(this)
;
void
opAssign
(typeof(this) other);
~this
();
}
Constructors
this
this
(PackedArray!T p)
Undocumented in source.
Destructor
~this
~this
()
Undocumented in source.
Postblit
this(this)
this(this)
Undocumented in source.
Alias This
data
Members
Functions
data
inout
(
T
[])
data
()
data
const
(
T
[])
data
()
opAssign
void
opAssign
(typeof(this) other)
Undocumented in source. Be warned that the author may not have intended to support it.
Meta
Source
See Implementation
godot
poolarrays
PackedArray
aliases
Read
VARIANT_TYPE
Write
append
append_array
length
opDollar
constructors
this
destructors
~this
functions
data
empty
insert
invert
opAssign
opBinary
opIndex
opIndexAssign
opSlice
pushBack
read
remove
resize
set
size
write
postblits
this(this)
structs
Access
Range
templates
opOpAssign
unions
_PackedArray
variables
_packed_array
Read/Write access locks with RAII.