godot-dlang ~master (2023-06-12T16:03:25Z)
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Access.data
godot
poolarrays
PackedArray
Access
inout
(
T
[])
data
()
const
(
T
[])
data
()
struct
Access
(bool write = false)
const
static if
(!(
write
))
const
(
T
[])
data
(
)
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