Axis-Aligned Bounding Box.
Low level communication between Godot and D.
Utilities needed for communication between Godot and D.
Dynamic Variant array.
3x3 matrix datatype.
Color in RGBA format with some support for ARGB format.
Variant hashmap/dictionary type.
Pre-parsed scene tree path.
Plane in hessian form.
Memory-pool-based dynamic arrays. Optimized for memory usage, can’t fragment the memory.
2D Transformation. 3x2 matrix.
Quaternion.
2D Axis-aligned bounding box.
Handle for a Resource‘s unique ID.
Godot's ref-counted wchar_t String class.
3D Transformation. 3x4 matrix.
2D Transformation. 3x2 matrix.
The most important data type in Godot.
Vector used for 2D Math.
Vector struct, which performs basic 3D vector math operations.
Vector struct, which performs basic 3D vector math operations.