Handle for a Resource‘s unique ID.
The RID type is used to access the unique integer ID of a resource. They are opaque, so they do not grant access to the associated resource by themselves. They are used by and with the low-level Server classes such as VisualServer.
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Copyright (c) 2007 Juan Linietsky, Ariel Manzur. Copyright (c) 2014 Godot Engine contributors (cf. AUTHORS.md) Copyright (c) 2017 Godot-D contributors Copyright (c) 2022 Godot-DLang contributors
Handle for a Resource‘s unique ID.