godot-dlang v0.2.0 (2023-02-23T07:46:21Z)
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Vector.opOpAssign
godot
vector
Vector
opOpAssign x [+, -, *, /, %]= y
auto
opOpAssign
(Vector!(R, N) b)
struct
Vector
(T, size_t N)
auto
opOpAssign
(
string
op
R
)
(
in
Vector
!(
R
,
N
)
b
)
if
(
isNumeric
!
R
)
if
(
isNumeric
!
T
&&
N
> 0
)
auto
opOpAssign
(R b)
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opOpAssign x [+, -, *, /, %]= y