godot-dlang v0.2.0 (2023-02-23T07:46:21Z)
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Vector.opEquals
godot
vector
Vector
opEquals x == y
struct
Vector
(T, size_t N)
const
bool
opEquals
(
R
)
(
in
Vector
!(
R
,
size
)
b
)
if
(
isNumeric
!
R
)
if
(
isNumeric
!
T
&&
N
> 0
)
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opEquals x == y