godot-dlang ~master (2023-06-12T16:03:25Z)
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isOneSymbolPerFieldForAnyAccessString
godot
util
swizzle
check symbol count for access to field
pure
bool
isOneSymbolPerFieldForAnyAccessString
(
string
str
,
string
sep1
= ""
,
string
sep2
= "|"
)
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godot
util
swizzle
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allowedChar
allowedCharsOnly
getAccessFieldsCount
getIndex
isArrayAccessString
isCompatibleArrayAccessString
isCompatibleArrayAccessStrings
isOneSymbolPerFieldAccessString
isOneSymbolPerFieldForAnyAccessString
isValueAccessString
oneOfAccess
oneOfAccessAll
oneOfAnyAccessAll
startsWithAllowedChars
mixin templates
accessByString
check symbol count for access to field