godot-dlang ~master (2023-06-12T16:03:25Z)
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accessByString.opDispatch
godot
util
swizzle
accessByString
Undocumented in source. Be warned that the author may not have intended to support it.
T
opDispatch
[@property getter]
mixintemplate
accessByString
(T, size_t N, string data, string AS, string VVASES = " ", string VVASVS = "|")
pure @
property
const
T
opDispatch
(
string
v
)
(
)
if
(
getIndex
(
AS
,
v
,
VVASES
,
VVASVS
) != -1
)
if
(
isCompatibleArrayAccessStrings
(
N
,
AS
,
VVASES
,
VVASVS
)
)
T
opDispatch
[@property getter]
auto
opDispatch
[@property getter]
U
opDispatch
[@property setter]
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opDispatch