D string to Godot StringName conversion is expensive and cannot be done
at compile time. This literal does the conversion once the first time it's
needed, then caches the StringName, allowing it to implicitly convert to StringName at
no run time cost.
Create a GodotStringNameLiteral.
D string to Godot StringName conversion is expensive and cannot be done at compile time. This literal does the conversion once the first time it's needed, then caches the StringName, allowing it to implicitly convert to StringName at no run time cost.