godot-dlang ~master (2023-06-12T16:03:25Z)
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String.opOpAssign
godot
string
String
Undocumented in source. Be warned that the author may not have intended to support it.
struct
String
void
opOpAssign
(
string
op
)
(
in
String
other
)
if
(
op
== "~" ||
op
== "+"
)
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