Plane.this
- this(Vector3 p_normal, real_t p_d)
- this(real_t p_a, real_t p_b, real_t p_c, real_t p_d)
- this(Vector3 p_point, Vector3 p_normal)
- this(Vector3 p_point1, Vector3 p_point2, Vector3 p_point3, ClockDirection p_dir)
struct Plane
@nogc nothrow
this
(,,,ClockDirection p_dir = ClockDirection.counterclockwise )
godot plane Plane
constructorsfunctionsvariables