Plane.this

Undocumented in source.
  1. this(Vector3 p_normal, real_t p_d)
  2. this(real_t p_a, real_t p_b, real_t p_c, real_t p_d)
  3. this(Vector3 p_point, Vector3 p_normal)
  4. this(Vector3 p_point1, Vector3 p_point2, Vector3 p_point3, ClockDirection p_dir)
    struct Plane
    @nogc nothrow
    this
    (,,,
    ClockDirection p_dir = ClockDirection.counterclockwise
    )

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